Sadly, it'll be a bit quiet for a couple of days as after 7 days of practice and getting to grips with it and without serious incident, today I tried the acrobatic mode and 5 seconds later it was a crumpled mess embedded in the soil. Ooops.
Tuesday, 11 August 2015
Quadcopter fun
Saturday, 20 June 2015
Rare Replay announced at E3
So, one of the reasons I've been quite quiet for the last few months (and didn't have time to make a demo for Revision) is that I've been incredibly busy at work... And at last after months of secrecy, the game was announced at E3, called "Rare Replay":
As you can see, it's right up my street and it's been a lot of fun working on this project! :)
The other game we're working on at Rare was also announced, "Sea of Thieves":
Monday, 13 April 2015
Why you should write an emulator
Here's my talk from Revision 2015:
There's also a whole load of other seminars and compos to watch too... :)
Tuesday, 7 April 2015
Breaking baud video
Saturday, 4 April 2015
Seminar at Revision 2015
Tuesday, 22 April 2014
Breaking Baud - 2nd place in the Revision Oldskool demo competition
So, one of the reasons I've not been making much progress recently on the FPGA is that I've spent the last couple of months working on a new tape turbo load system for the Amstrad CPC.
The result is here (warning, don't turn up too loud until you get a feel for the volume of the loading sounds!):
I'm proud to say it came 2nd in the Oldskool competition, stacked up against some very worthy competition. Many thanks to JulijanaM and rexbeng for their beautiful artwork and McKlain for his amazing tunes!