So, SPU GL. This video is a couple of weeks old now. I actually got much better performance out of this already, down to 40% of an SPU. Over half of that time is spent waiting for the graphics data, so I should be able to achieve a much better speed with the reworking I'm writing now...
But this video shows at least that the PS3 doesn't need RSX to do texture mapping!
Friday, 8 February 2008
Rebirthing of a blog
Some of you might remember that I used to have a blog many years back... in fact, I think I stopped doing the blog back in about 2003 as I thought it'd outlived its purpose. But recently, I've started doing some cool stuff with the Playstation 3 and tunk suggested I should start up a blog again to keep people informed of my progress. I decided I really couldn't be bothered to resurrect my old code or write a new one, so figured I'd just join the masses on here. Et voilà...
Posted by ralferoo at 18:16 No comments:
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