Friday, 8 February 2008

So, SPU GL. This video is a couple of weeks old now. I actually got much better performance out of this already, down to 40% of an SPU. Over half of that time is spent waiting for the graphics data, so I should be able to achieve a much better speed with the reworking I'm writing now...

But this video shows at least that the PS3 doesn't need RSX to do texture mapping!

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